1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
use super::{message::Text, Animation, PhotoSize};
use serde::de::{self, Deserializer, IgnoredAny, MapAccess, Visitor};
use serde::Deserialize;
mod high_score;
pub use high_score::HighScore;
#[derive(Debug, PartialEq, Eq, Clone, Hash)]
#[non_exhaustive]
pub struct Game {
pub title: String,
pub description: String,
pub photo: Vec<PhotoSize>,
pub text: Option<Text>,
pub animation: Option<Animation>,
}
const TITLE: &str = "title";
const DESCRIPTION: &str = "description";
const PHOTO: &str = "photo";
const TEXT: &str = "text";
const TEXT_ENTITIES: &str = "text_entities";
const ANIMATION: &str = "animation";
struct GameVisitor;
impl<'v> Visitor<'v> for GameVisitor {
type Value = Game;
fn expecting(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(fmt, "struct Game")
}
fn visit_map<V>(self, mut map: V) -> Result<Self::Value, V::Error>
where
V: MapAccess<'v>,
{
let mut title = None;
let mut description = None;
let mut photo = None;
let mut text = None;
let mut text_entities = None;
let mut animation = None;
while let Some(key) = map.next_key()? {
match key {
TITLE => title = Some(map.next_value()?),
DESCRIPTION => description = Some(map.next_value()?),
PHOTO => photo = Some(map.next_value()?),
TEXT => text = Some(map.next_value()?),
TEXT_ENTITIES => text_entities = Some(map.next_value()?),
ANIMATION => animation = Some(map.next_value()?),
_ => drop(map.next_value::<IgnoredAny>()),
}
}
let text = text.map(|text| Text {
value: text,
entities: text_entities.unwrap_or_default(),
});
Ok(Game {
title: title.ok_or_else(|| de::Error::missing_field(TITLE))?,
description: description
.ok_or_else(|| de::Error::missing_field(DESCRIPTION))?,
photo: photo.ok_or_else(|| de::Error::missing_field(PHOTO))?,
text,
animation,
})
}
}
impl<'de> Deserialize<'de> for Game {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: Deserializer<'de>,
{
deserializer.deserialize_struct(
"Game",
&[TITLE, DESCRIPTION, PHOTO, TEXT, TEXT_ENTITIES, ANIMATION],
GameVisitor,
)
}
}