Struct tbot::types::game::Game[][src]

#[non_exhaustive]
pub struct Game { pub title: String, pub description: String, pub photo: Vec<PhotoSize>, pub text: Option<Text>, pub animation: Option<Animation>, }

Represents a Game.

Fields (Non-exhaustive)

Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct {{ .. }} syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
title: String

The title of the game.

description: String

The description of the game.

photo: Vec<PhotoSize>

The photo of the game.

text: Option<Text>

The text of the game.

animation: Option<Animation>

The animation of the game.

Trait Implementations

impl Clone for Game[src]

impl Debug for Game[src]

impl<'de> Deserialize<'de> for Game[src]

impl Hash for Game[src]

impl PartialEq<Game> for Game[src]

impl Eq for Game[src]

impl StructuralEq for Game[src]

impl StructuralPartialEq for Game[src]

Auto Trait Implementations

impl RefUnwindSafe for Game

impl Send for Game

impl Sync for Game

impl Unpin for Game

impl UnwindSafe for Game

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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